‘Remake’ from the 2005 PS2 game slaps into the visual and, even with old technical issues, shows why it’s classic. Game was released for PS4.
And all this despite re-reading the game does not correct old technical problems that, in any current title, would be ridiculed. Classic is classic, right?
It is not that “Shadow of the Colossus” has aged poorly. On the contrary. Finding, deciphering and defeating more than a dozen monumental creatures to be able to resurrect her maiden is still one of the most amiable, sacrificial and at the same time, perverse tasks of the games.
Driven by the voice of the mysterious entity Dormin, the protagonist Wander explores plateaus, caves and other exuberant settings in search of the hiding places of such colossi. The goal is one: to annihilate them by attacking their weak points, brilliant symbols strategically scattered throughout the body. But action goes far from repetition.
And so it goes, with battles in the water, in the desert, and against opponents in many other ways. Talking a lot would be spoiler, even taking into account a 13-year-old game. It is that the process of discovering the solution to each battle, added to the scale of the fights, since several colossi are many times bigger than the TV screen, make of each combat of “Shadow of the Colossus” a new dramatic reenactment of the history of David and Goliath.
War and peace
But in spite of being mastodontic, the scale of the confrontations of “Shadow of the Colossus” only gains the right proportion in the contrast with the peaceful, solitary and elementary atmosphere of this world of giants. This because:
- There are no other enemies to face besides the colossi;
- The landscapes visited by Wander are always pure nature and wild;
- The hero has basic skills, uses a type of sword and a bow and arrow, and only has the help of his horse Argo;
- And the very act of confronting opponents brings a subliminal tension, since several of them do not react or attack Wander at first.
This climate of untouched paradise is the stylist of game designer Fumito Ueda, who takes in the curriculum other minimalist games, delicate and silent, like “Ico” and “The Last Guardian” – the latter the protagonist of one of the last great dramas in the games, since it took 9 years to be released .